COGAIN Symposium:
Communication by Gaze Interaction

Wuppertal, Germany • August 19th and 21st, 2017

In collaboration with:


Important dates

Submission due: April 22nd
Acceptance notice: May 13th
Camera-ready: May 20th
Registration: June 1st
Workshop: August 19th
Symposium: August 21st

Chairs

General co-chairs
Andreas Bulling
Carlos H. Morimoto

Program co-chairs
John Paulin Hansen
Roman Bednarik

Gaze Interaction: Methods and Best Practices (6 h)

Carlos H. Morimoto, University of São Paulo, Brazil

Background

Gaze-based interfaces have been around for decades. Though very succesful in helping people with disabilities, the use of eye movements in general purpose computer applications is still very challenging. From Jacob's seminal "What you look at is what you get" work, gaze-based interfaces have come a long way, along with eye tracking technology. Today, light weight wearable eye trackers might finally enable everyday gaze interaction applications. This course will give you insight into the major gaze interaction paradigms and some practical experience in designing novel gaze-based interfaces.

Target Audience

Beginners and intermediate eye-tracking researchers interested in designing gaze interaction systems.

Main Topics:
  • Taming eye trackers for computer interaction
  • History of gaze interaction: methods and applications
  • Gaze interaction paradigms: avoiding the Midas' touch problem
  • User interface design guidelines
  • Usability vs User Experience: beyond speed
  • Prototyping gaze-based interaction systems
  • Discount evaluation methods for gaze-based interfaces
  • Gaze interaction design workshop: practice exercise
  • Wrap-up
Short Bio

Carlos H. Morimoto Prof. Morimoto is the leading research of the Laboratory of Technologies for Interaction at the University of São Paulo, Brazil. His main areas of research are Human-Computer Interaction and Computer Vision. He has participated in the development of several eye trackers, such as the IBM BlueEyes, and he has also contributed in the design of different gaze interaction methods, such as MAGIC Pointing, Context Switching, Eye Swipe, and AugKey.